To create a hardware profile starting with a copy: In the Select Hardware page, select a hardware profile and click Clone Device. Or right-click a hardware profile and select Clone. Or click Menu and select Delete. To show the associated AVD. Or click Menu and select Show on Disk. Or click Menu and select View Details. Edit existing hardware profiles From the Select Hardware page, you can perform the following operations on an existing hardware profile: To edit a hardware profile, select it and click Edit Device.
Or right-click a hardware profile and select Edit. Next, make your changes. To delete a hardware profile, right-click it and select Delete. You can't edit or delete the predefined hardware profiles. Or click Launch. To stop a running emulator, right-click an AVD and select Stop. Or click Menu and select Stop. To clear the data for an emulator, and return it to the same state as when it was first defined, right-click an AVD and select Wipe Data. Or click Menu and select Wipe Data.
Import and export hardware profiles From the Select Hardware page, you can import and export hardware profiles: To import a hardware profile, click Import Hardware Profiles and select the XML file containing the definition on your computer. Hardware profile properties You can specify the following properties of hardware profiles in the Configure Hardware Profile page. The name can contain uppercase or lowercase letters, numbers from 0 to 9, periods. The name of the file storing the hardware profile is derived from the hardware profile name.
Screen Resolution Type a width and height in pixels to specify the total number of pixels on the simulated screen.
Round Select this option if the device has a round screen, such as some Wear OS devices. Deselect it if these buttons are implemented in software only.
You can use the emulator side panel to "press" the buttons, in either case. Input: Has Hardware Keyboard Select this option if your device has a hardware keyboard. You can use your computer keyboard to send keystrokes to the emulator, in either case. Navigation Style Select one of the following: None - No hardware controls.
Navigation is through the software. D-pad - Directional Pad support. Trackball Wheel These options are for actual hardware controls on the device itself. Landscape - Oriented wider than tall.
Cameras To enable the camera, select one or both options: Back-Facing Camera - The lens faces away from the user. Front-Facing Camera - The lens faces toward the user. An active internet connection is required to download a new image.
Startup Orientation Select one option for the initial emulator orientation: Portrait - Oriented taller than wide. Camera Advanced To enable a camera, select one or both options: Front - The lens faces away from the user. Back - The lens faces toward the user. Network: Latency Advanced Select a network protocol to set how much time delay it takes for the protocol to transfer a data packet from one point to another point.
Emulated Performance: Graphics Select how graphics are rendered in the emulator: Hardware - Use your computer graphics card for faster rendering. Software - Emulate the graphics in software, which is useful if you're having a problem with rendering in your graphics card.
Automatic - Let the emulator decide the best option based on your graphics card. Emulated Performance: Boot option Advanced Cold boot - Start the device each time by powering up from the device-off state. Quick boot - Start the device by loading the device state from a saved snapshot. For details, see Run the emulator with Quick Boot. Using more processor cores speeds up the emulator. This value is set by the hardware manufacturer, but you can override it, if needed, such as for faster emulator operation.
Increasing the size uses more resources on your computer. This value is set by the hardware manufacturer, but you can override it, if needed. Memory and Storage: Internal Storage The amount of nonremovable memory space available on the device.
Memory and Storage: SD Card The amount of removable memory space available to store data on the device. A minimum of MB is recommended to use the camera. To manage the space in a file, select External file and click For more information, see mksdcard and AVD data directory. Device Frame: Enable Device Frame Select to enable a frame around the emulator window that mimics the look of a real device.
Custom Skin Definition Advanced Select a skin that controls what the device looks like when displayed in the emulator. Remember that specifying a screen size that's too big for the skin can mean that the screen is cut off, so you can't see the whole screen. Keyboard: Enable Keyboard Input Advanced Select this option if you want to use your hardware keyboard to interact with the emulator.
Create an emulator skin An Android emulator skin is a collection of files that define the visual and control elements of an emulator display. Each emulator skin contains: A hardware. Define the visual appearance of the skin in a text file named layout. This file defines many characteristics of the skin, such as the size and image assets for specific buttons.
Android Studio 2. Packed with enhancements, this release has three major themes: speed, smarts, and Android platform support. Develop faster with features such as the new Layout Editor, which makes creating an app user interface quick and intuitive. This powerful new layout manager helps you design large and complex layouts in a flat and streamlined hierarchy. The ConstraintLayout integrates into your app like a standard Android support library, and was built in parallel with the new Layout Editor.
If you are developing for Android, you should be using Android Studio 2. It is available today as a easy download or update on the stable release channel. Today, mobile platforms are centered around speed and agility.
And yet, building for mobile can sometimes feel clunky and slow. Instant Run in Android Studio is our solution to keep you in a fast and fluid development flow. The feature increases your developer productivity by accelerating your edit, build, run cycles. When you click on the Instant Run button , Instant Run will analyze the changes you have made and determine how it can deploy your new code in the fastest way. Whenever possible, it will inject your code changes into your running app process, avoiding re-deployment and re-installation your APK.
For some types of changes, an activity or app restart is required, but your edit, build and run cycles should still be generally much faster than before. Look for even more acceleration in future releases because build speeds can never be too fast. To learn how you can make the most out of Instant Run in your app development today, please check out our Instant Run documentation.
And when you're ready to build, ADB push speeds are a whopping 10x faster! In most situations, developing on the official Android Emulator is faster than a real device, and new features like Instant Run will work best with the new Android emulator. In addition to speed and performance, the Android Emulator has a brand user interface and sensor controls.
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